This past week Raul and I have met with the people of the City Hall of Premia de Mar. We have shown the work done during the last few weeks and they have been pleased with the entire development of the game.
At this meeting we have shown all levels of the game, the new jump animation and physics of the character and one of the bosses levels.
After analyzing all that we’ve shown they have decided that everything was correct and it was not necessary to make one more level where the final boss appeared, the pirate Omar. They decided this because they have found that the game was quite full with existing levels and because of this project is being done in collaboration with university students, they have asked us if we cared that the cinematics design and drawings did a Graph Illustrator. For our part we have not created any obstacle to this new proposal because in what we are really interested was the game. This designer will be responsible to do the cinematics and the final boss will be represented in one of this cinematics.
On the other hand they have also contacted another student to make the music. Obviously the initial project was commissioned us and that is why we have asked that we meet next week again with these new members to leave ended our involvement in this project and to shift our view to new members.
They told us that for now all we can do for this project is done. But they asked us for two different last things. For next week, they want:
The game with continuity, all the phases of the game joined.
The last story board we did, but adapted to the current levels of the game.
So we have a meeting next week in order to finish and show them this two last things they’ve asked us. After this, all our job in the project will be done!
After the next meeting I will have my Creative Futures project finished after doing part of the work for the UAB project, the Time Lapse for PRIMAROCA and the flash game for Premia de Mar.
As I told on my latest post I’m working on my Creatives Futures projects (PRIMAROCA, Flash Game and UAB Project) for 2 reasons.
The first reason why now I’m working on this projects more than on my other project SUM, Shape Ur Mind is because by the moment the other projects have priority. This priority it’s because are projects from companies and they need this projects finished earlier than my personal project (SUM).
The second reason why I have SUM, Shape Ur Mind stopped is because I had some problems with the main actor so I can’t finish the recordings. I worked on the material I already have but I only can make tests until I have the editing done. This is really a setback but I don’t care about it so much because I have planned my time to work now on Creative Futures before I have this setback. So with or without this setback I plan to work on Creative Futures.
Creative Futures:
– UAB PROJECT
Graph of the action
We have done the pre-filming last week, and now we have to work with this material in order to see the timings and create a definitive and more detailed shooting script based on the results of the old shooting script. We have also to plan in detail the camera shots where post production is needed (3D integration, mate-painting, etc).
While my mates (Raul and Aleix) are working on thinking the best way to do the post production I’m working hard to make the best pre production in order to know when, what and where we have to record. Apart from that I’m writing the plot of the project and thinking the storyboard. Until now I only could think about how the shots could be because we didn’t make the camera tests to know what we can do or not.
My work inside the team is from one hand be the director, who coordinates all the activities we have to do, and by the other hand I’m doing tasks of pre production team. As I said before I’m doing the plot and the sotryboard but also I think about the clothing, atrezzo, actors, etc.
– PRIMAROCA
Last week I have to go for a meeting but they ask me if we can meet during this current week. From now I know the same as the last post.
I expect knowing more things this week because I think I will have to do some work in a short period of time.
– PIRATES VIDEOGAME
Last Thursday, we have met (Raul Reyes and I) with Premia de Mar city hall to talk more about the project. For this meeting, I’ve worked on the basics of the programming to show them how the main character and the pirates will move and one way to kill them.
I based my work on the platform games where the camera is static and the difficulty of the game is on the ability of the gamer to move around the stage. Despite this I actually working on another type of platform games where the camera is always focused on the main character so there are some parts of the stage that are hidden at the beginning of the game.
I also tried to put some shots to kill the pirates. I show this way to kill and they ask me if he can run out of water on his gun because they told us that the water guns are used on the city festival and obviously kids have to fill their guns.
We explain them that the main character will win the gun when he beat one of the pirates because we think that if he has been kidnapped he can’t have a gun to fight against the pirates. They told us that they are really satisfied with what they had seen and test and they think the game could be very interesting and funny.
Raul had worked on the character design and they enjoy Raul’s drawings more than we expected. They choose one design for the main character and ask if the pirates can be more than one because they think that it is better to have more than one type of animal to represent the pirates.
GAME STORY:
You, the Main character, are a friend of “Giant Marti” and a villager of “Premia de Mar”.
The Game Story starts with the beginning of the legend, “Giant Marti” is going to get married with “Esther” but when they are in the middle of the ceremony, the Pirates appear taking over the city. Pirate Omar appears knocking out Giant Martí and kidnap Esther with you and some villagers. They take you and the other prisoners to ship’s hold. Now you have to scape through all the pirate ship to escape from the pirates. Meanwhile the pirates have taken the city, and burn the City Hall. Villagers are resisting grouped into one singled street called “Sant Antoni”. You manage to scape beating all the pirates of the ship, and then you and the other prisoners (including Esther) arrive to the city. Then you see a lot of pirates going down the city, they are being kicked out of the city by the resistance of villagers. Then, you face Pirate Omar, he says to you that maybe they have recovered the city, but he is going to kidnap Esther and scape. Then you have to beat Pirate Omar, when you are nearly defeated, Giant Marti appears and finish Pirate Omar, saving Esther and kicking of the pirates from the city definitely.
With all in peace, they celebrate the weeding between Giant marti and Esther, and then the game ends.
END OF STORY
We have proposed that the final battle of the game can be a “fake battle” where you always lose and Giant Marti appears to save the situation.
For next meeting we have to:
work on the definitive design of the main character.
do more pirate designs including more animals.
work on the programming changes and proposals.
make a diagram integrating the game story into the level design and gameplay.
Some month ago I did my Disertation as a part of my final project. Now I have to do a professional project.
A professional project is a project where I have to do something for another person or company, so I don’t decide what I want to do.
Yesterday I had my first meeting with PRIMAROCA, the company to which I will do a video about the montage instructions of his product, a PDF of this instructions and an eBook that will have the video, the instructions and some pictures of the works they have done. This eBook thay want to publish on Apple so his workers can see it everywhere with his mobile phones, iPads, etc.
I’m also working in another professional projects, for one site I’m working with some classmates in a large project for the Universitat Autonoma de Barcelona UAB. We are working on this project because it’s a really large project and because of we want to take advantage of this project to make our own company of animation & FX. We are working on this project since October and we think the project will be finished for September.
QR code
We are working for twoo teachers of this University and probably the project will be supported by Barelona city hall or Figueres city hall. Our work on this project is to do a sci-fi shortfilm that can be break in a 7 or 8 individual parts, because the target will be people who have a mobile phone and scan a QR code.
By the moment my work into this large project is to be the director of the shortfilm. This means that I’m doing the script & the plot, organizing the meetings and I’m the connection between our “company” and the UAB teachers.
In this project I also work with Raul Reyes and Aleix Mayor, who are classmates of mine and who are doing the final project as me.
For the other site I have another possible job but by the moment is not confirmed.